Thursday, September 24, 2009
Monday, April 13, 2009
You can find this application of Android Market if you have Android phone.
Wednesday, August 20, 2008
I started to look at the way to implement this feature and was surprised by Monodevelop - files in opened project are sorted by name. Thus, no visual representation of any change in file's order inside IDE. Quick solution was to add order number near file name in project pad.
"Ordering experience" is done similar to VS by adding to popup menu "Move up" and "Move down" actions.
Aye, no more project manual editing!
Monday, August 11, 2008
You can find sources and brief documentation here
Saturday, August 9, 2008
From first look, there was only one annoying bug that could be easily fixed. So, during start up I got window with following error:
Add-in error ():
GLib.GException: Unrecognized image file format
at Gdk.PixbufLoader.Write (System.Byte buf, UInt64 count) [0x00000]
at Gdk.PixbufLoader.Write (System.Byte bytes, UInt32 count) [0x00000]
at Gdk.PixbufLoader.LoadFromStream (System.IO.Stream input) [0x00000]
at Gdk.PixbufLoader.InitFromStream (System.IO.Stream stream) [0x00000]
at Gdk.PixbufLoader..ctor (System.IO.Stream stream) [0x00000]
at Gdk.Pixbuf..ctor (System.IO.Stream stream) [0x00000]
at MonoDevelop.Core.Gui.ResourceService.OnExtensionChange (System.Object sender, Mono.Addins.ExtensionNodeEventArgs args) [0x00041]
at Mono.Addins.ExtensionNode.add_ExtensionNodeChanged (Mono.Addins.ExtensionNodeEventHandler value) [0x00000]
After a bit of tweaking I found that Gettext Translation Support addin gives this nasty error. By disabling it I resolved bug issue.
Tuesday, August 5, 2008
I love F#. I am trying to use this language for all my projects. However, as an proud owner of MacBook, it hard to cope with usage of F# under Mono, especially when you have tried F# integration with Visual Studio.
- Copy binary NAnt.FSharpTask.dll in nant\bin directory
- Insert this task description into NAnt.exe.config file under desired framework section:
- Change exename property to path to your F# compiler
For more information see How to use F# extension for NAnt
<fsc target="exe" output="HelloWorld.exe" debug="true">
<include name="HelloWorld.fs" />
<include name="System.dll" />